The Sutherland Shire Games Club is proud to bring Table Top Role Playing Games to MOAB 2026, on Monday 5 October. With plenty of different stories and RPG Systems on offer, choose your world and jump in as the hero in your own adventure, where you and the dice control all the action.
Price: FREE!!!! We want you to simply enjoy rolling some dice.
We welcome player of all ages to our tables, for the safety and enjoyment of all players all youth, 16 or young, must be accompanied by a responsible adult.
Adventure: DDEX1-1 Defiance in Phlan – 10:00am (@2hrs) and – 1:00pm (@2hrs)
System: Dungeons & Dragons 5.5e
Gamemaster: Grahame
System: Dungeons & Dragons 5.5e
Gamemaster: Grahame
The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea. Now, with no significant authority to stop the cult, other power groups in the Realms – the Harpers, Order of the Gauntlet, Emerald Enclave, Lords’ Alliance, and even the Zhentarim – must unite to stop the cult from fulfilling its dark purpose in the city.
Join the fight by participating in any one of five different missions aimed at stopping the cult.

Mutant: Year Zero takes you to the world after the great Apocalypse. Humanity’s proud civilization has fallen. The cities are dead wastelands, winds sweeping along empty streets turned into graveyards…………….
But life remains. Among the ruins, the People live. You are the heirs of humanity – but not quite human anymore. Your bodies and minds are capable of superhuman feats. You are mutants.
The Elder is dying… and dying painfully. The one who held your little community together, safe in the Ark from the devastation of the creatures and Rot out there in The Zone, is himself succumbing to the decay all humans resist. As his influence wanes, rivalries have sprung up and the factions fight amongst themselves – depleting what precious resources you have.
The Chroniclers, last loyal caregivers to the dying Elder, have tasked you with a simple mission: Leave the safety of the Ark and venture into the Zone to investigate the ruins, learn the secrets of the Old Age, plunder its resources and save the last of The People.


As your party Journeys to Stormshore to find work they pass through the hamlet of Fyrestone, an idyllic spot by the tranquil waters of Gnome Lake. At least it would be if your olfactory senses didn’t feel like they were being constantly mugged by that foul odour hanging in the air.
Will you and your companions be the ones to lift this foetid curse and save Fyrestone from their misery?


Session: Hunt on the Licina – 10:30am (@2hrs) and – 1:30pm (@2hrs)
System: Dungeons & Dragons 5e
Gamemaster: Danni
System: Dungeons & Dragons 5e
Gamemaster: Danni
A phoenix has risen from the ashes of civil war and foreign invasion, reclaiming the fractured remnants of the once‑proud Reman Empire. Through cunning, steel, and sacrifice, a new power emerged—the Hypatian Empire—led by Emperor Theon the Strong. At last, peace has returned. Conquest has given way to fertile fields and thriving trade, and the capital of Rema stands restored to its rightful people.
But even the Eternal City carries wounds that require the aid of those willing to work for a handful of Solidi. Rumours spread along the great river Licina: disappearances in the night, and the river itself running red with blood from both its distant ends. No one knows the cause, but the attacks have drawn the Emperor’s attention.
His guards march to the river‑town of Hortanum, hunting whatever creature lurks beneath the waters. Their commander, Anthemius, issues a desperate call to the outcasts and wanderers often labelled “adventurers”: a reward of one thousand Golden Solidi for whoever can capture the culprit and end the river’s tears.
Who will answer the call and help safeguard the newborn Hypatian Empire from a terror rising so close to its heart?
On a warm midsummer’s eve, the Kabiki Shrine prepares to celebrate its annual observance of the Soullight Festival.
As the night sky fills with shooting stars, a shadow falls over the shrine as a horde of dark forest spirits clamber up the hills. The forest has grown restless, and the Kodama Temple far to the east has grown sick.
A group of strange but brave heroes must journey through the deep woods towards the temple, confront the restless monsters, and discover what has disturbed the spirits of the forest


Set in the Star Wars universe, on the lawless fringe of Imperial space, where credits rule harder than the Empire ever could, survival is a daily scramble. Scoundrels, smugglers, bounty hunters, bandits, explorers, and exiles all claw for their next payday in this harsh frontier.
Trouble Brewing – 10:30am – Touching down on Formos at the mouth of the Kessel Run, the crew of the “Crimson Drift” is chasing profit and their next big score – until a desperate droid begs for help. Its astromech partner has been seized by a local gang for unknown purposes.
Tracking an enslaved droid through cartel turf and criminal alliances, the crew must navigate a volatile web of Imperial oversight, Hutt influence, bounty hunters, and gang enforcers. One wrong move could turn a simple rescue into a sector-wide death sentence.
Debt to Pay – 1:30pm – After a mix up on a routine cargo run,Bargos the Hutt has decided the crew cost him a fortune—and he wants repayment. Fortunately, Bargos is willing to “forgive” the debt… if the crew travels to Gavos to inspect his recently acquired ordium mine on a barren, storm‑wracked world at the edge of Hutt space.
To avoid the Hutt’s wrath, the crew must investigate this isolated operation and prove Bargos’ investment is delivering the profits he was promised. A simple assignment… no Imperials… just a handful of miners and droids on a hostile, uninhabitable rock…. shouldn’t need any blaster for this job.



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